![]() ![]() + - Chat now remembers the ten previously sent messages that can be brought up with up/down arrow keys. + - Chat preview is now rendered on multiple lines, if necessary. + - Chat now features a movable cursor, allowing text insertion/deletion from elsewhere than just the end. + - BOTINFO now allows to define more than 128 bots. + - The default 'authhostname' CVAR has been changed to the official zandronum game authentication server ( :16666 ). + - The 'Join the game' command key used by spectators is now customizable in the 'Customize Controls' menu. In the browser menu, the left and right keys allow to scroll through the list of filtered servers. For this, all wads need to be in a place where they can be found with the '-file' command line option. + - The internal server browser now automatically loads the wads of the selected server when joining. + - Players' positions in the join queue are now rendered on the scoreboard. Being masterbanned now shows a clearer message that directs to the forums. + - Being banned from a server now shows the server's contact email address. + - The warp cheat now works online and can be used by spectators even if sv_cheats is false. + - Quad-buffered stereo / 3D Vision support can now be toggled with the new CVAR gl_quadbufferedstereo (default false). The return value of SystemTime() may be overridden by the user with the new CCMD acstime. + - Added ACS time and date access functions SystemTime(), GetTimeProperty and Strftime(). The two functions can now take 1-5 parameters, thus supporting 4 script arguments. ![]() + - Added NamedRequestScriptPuke, named variant of RequestScriptPuke. Also increased the packet loss buffer size from 1024 to 2048. Gzdoom no sound update#In particular, this allows to spread the full update a client gets when connecting to the server over multiple ticks and should fix problems connecting to large maps with many actors. This allows to limit the number of packets the server sends to a client per tick (CVAR sv_maxpacketspertick, default 64). *+ - Added a new buffer for the reliable packets scheduled to be sent from the server to the clients. Any rune can be used as a powerup (including spread, prosperity and reflection, which are now available as powerups), and any powerup can be used as a rune. Weapon info is now automatically looked up, the ORDERDEF lump has been removed. *! - Rewrote support for preferred weapon order. Recent launcher versions should already be aware of this change, but you will need to adjust config files to the new values.Īs usual, here is the full list of changes.Ĭode: Select all *+ - Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. Note that we changed the dmflags values to match the ZDoom values to resolve compatibility problems with the updated ZDoom base and future ZDoom updates. What is your favorite new feature or bug fix? Please let us know in this thread! Everything else is collected in the detailed changelog below. Instead of further delaying this release by writing a long and polished announcement, let me just briefly mention two random highlights: We have a much improved chat input thanks to Dusk and better support for large maps with many actors due to a new buffering system. As the major version bump indicates, it comes with an updated (G)ZDoom base, which is now at ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. At long last, we are happy to announce the release of Zandronum 3.0! We spent more than two years working on 3.0, so it comes with a large amount of fixes and additions. ![]()
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